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Fan Zhang 张帆

Software Engineer

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About Me

I got the Master of Engineering degree in Electrical Engineering and Computer Science (EECS) from University of California, Berkeley in 2019 under the supervision of Dr. Allen Y. Yang in the FHL Vive Center for Enhanced Reality. I focused on Visual Computing including Virtual Reality(VR), Human-Robot Interaction(HRI) and Computer Graphics(CG). Prior to that, I got the Bachelor of Engineering degree from Beihang University, China in 2018 majoring in Instrumentation and Optoelectronic Engineering, where I was fortunate to work with Prof. Shiping Zhu in Image Processing and Computer Vision. I exchanged at Polytechnic University of Milan (Politecnico di Milano), Italy in 2017 and worked with Prof. Emanuele Zappa on Vision-based 3D Measurement. I am interested in Computer Vision, Computer Graphics, Human-Computer Interaction and Human-Robot Interaction.

Experience

Oracle America, Inc

Software Engineer II

Oracle Engagement Cloud Group.
Focusing on Customer Relationship Management (CRM) and Customer Experience (CX) application development.

FHL Vive Center for Enhanced Reality, University of California, Berkeley

Graduate Student Researcher

Worked on Virtual Reality and its application into drone control and human-robot interaction.

Lingshang Technology CO., Ltd

Software Engineer Intern

Worked on Automated Optical Inspection(AOI) system development and Intelligent Guided Vehicle (IGV) system development.

Education

University of California, Berkeley

Aug 2018 - May 2019

Master of Engineering in Electrical Engineering and Computer Science

Polytechnic University of Milan (Politecnico di Milano)

Aug 2017 - Feb 2018

Exchange Student in Electronics Engineering

Fully awarded by China Scholarship Council(CSC)

Beihang University

Sept 2014 - Jun 2018

Bachelor of Engineering in Instrumentation and Optoelectronic Engineering

Projects

ISAACS: Immersive Semi-Autonomous Aerial Command System

Envisioning new ways for human users to intuitively interface and collaborate with aerial drones around virtual reality technologies.

  • VR-based multi-drone control system on ROS.
  • Human Computer Interaction user study with 2D, 3D, VR interface.

WebGL based 3D particle system simulation

An Material Point Method(MPM) based 3D snow particles implentation with Three.js in WebGL.

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Skills

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